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Unreal Engine 4 Plugin 2.25.1
Real-time interface for streaming 6DoF rigid body and skeleton data to Unreal.
- A shortcut to Chrome plugins page. A shortcut to Chrome plugins pages. When installed, it will add 'Plugins' button to your apps list (on the 'New Tab' page and in the Chrome App Launcher).
- Free Plugins; Type. Available for Download. Utility 10 Analog 8 Imaging 6 Modulators 6 Delay 5 Distortion 5 Filter 5 Chorus 4 Dynamics 4 EQ 4 Mid-Side 4 Stereo-Field 4 Synthesizer 4 Vintage 4 Algorithmic 3 Amp-Simulator 3 Bitcrusher 3 Mastering 3 Reverb 3 Subtractive 3.
To install the plugin manager, simply download (release section) the.zip, and place the PluginManager.dll file in the Notepad plugins directory, and the gpup.exe in the updater directory under.
- Release Date: December 3, 2020
- File Format: ZIP
- Works with Unreal Engine 4.25 Windows 64-bit Unreal Engine 4 projects.
- Added an additional plugin for Live Link. The initial plugin is limited to animating cameras and object files in Unreal Engine with optional timecode support.
- Unreal Engine 4.25 compatibility
- Unreal Engine 4.24 compatibility
- Network compensation. Provides a smoother experience by adding the ability to compensate for noisy wireless environments.
- Optitrack VR Latency Optimization. Added an additional plugin that helps reduce the perception of latency when using the OptiTrack OpenVR driver. (SteamVR plugin must be enabled.)
- Unicast subscription. Added the ability to subscribe to data with Unicast connection to Motive. This ensures that only necessary information is streamed to the client minimizing wireless traffic. (Compatible with Motive 2.2+).
- Unreal Engine 4.23 compatibility.
- Deprecated Oculus support.
- Improved bone scaling in Bone Mapping tool making characters scaling more intuitive.
- Added the ability to track partial skeletons from Motive such as hand old skeletons.
- Added support for sockets in Bone Mapping tool. This allows for quick modifications to bone locations of character.
- Unreal Engine 4.22 compatibility.
- The 'Hmd Rigid Body Id' property of client origin has been renamed to 'Oculus Hmd Rigid Body Id', since it is only necessary for Oculus headsets.
- Deprecated support for Andoird platforms.
- Deprecated support for 32 bit platforms.
- Unreal Engine 4.21 compatibility.
- Added 'Draw Markers' switch to Client origin. When enabled (defaults to false) labeled markers from Motive will be drawn in the scene.
- Added 'Hide on Invalid Definition' switch to rigid body actors. Actors are invisible if no associated rigid body definition from Motive. Defaults to true (and updates dynamically).
- Labeled marker positions are exposed via blueprint in client origin.
- Unreal Engine 4.20 compatibility.
- Updated NatNetLib to 3.1.0.
- Added an auto-connect feature. The client origin can now automatically search for and connect to a Motive server discovered on the network. With this feature, network IP addresses no longer need to be specified in the client, and the plugin will continuously attempt to connect to a Motive server until it starts receiving frame data. This feature also allows users to open/close Motive or start/stop streaming without restarting the project. This feature is not supported on Android.
- Added 'Hide on Invalid Definition' switch to the OptiTrack Skeleton Component. By default, Optitrack UE skeletons are hidden until it receives a valid skeleton definition from Motive.
- Experimental bone mapping roll bone support. Streaming skeletons now support arm roll bones for some characters. This feature is experimental.
- Added 'Respect Parent Transform' option to rigid body component to allow users to treat parent objects as the origin. This feature is useful for teleporting pawns and maintaining a relative position and orientation to a rigid body.
- Fix for a jitter issue when mirrors are in the scene.
- Unreal Engine 4.19.2 compatibility.
- Added the ability to stream skeletons.
- Auto set “Local” for the skeleton bones streaming setting.
- Automatically match Unreal’s bone naming convention to Motive’s.
- Unreal Engine 4.18.3 compatibility.
- Slightly decreased latency by adding render thread late-update to rigid body component.
- IMPORTANT: Rigid body components now only affect child components (such as motion controller components).
- Added an Optitrack rigid body actor class with a rigid body component as the root.
- The plugin now allows connection information to be dynamically set by adding the ability to control when the OptiTrack client origin is initialized. Blueprint accessible.
- Unreal Engine 4.17 compatibility.
- Added instructions to included ReadMe file.
- Unreal Engine 4.16 compatibility.
- Motive 2 compatibility.
- Unreal Engine 4.15 compatibility.
- Unreal Engine 4.14 compatibility.
- Added blueprint accessibility annotations to several properties and methods.
- Added module API linkage macro to OptitrackNatnet classes.
- Fixed some situations in which unnecessary DNS or reverse DNS lookups could cause a hang during initial NatNet streaming connection attempts.
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- Unreal Engine 4.13 compatibility.
- Improved handling of stale pose data for untracked rigid bodies.
- Improved detection and handling of client connection errors.
- Fixed a potential race condition during shutdown.
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- Unreal Engine 4.12 compatibility.
- Gear VR support.
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- Rift plugin updated for UE 4.11.1+ and Oculus SDK 1.3+. Supports Rift CV1.
- Added a check and error message when attaching a rigid body component to a client origin actor, which would otherwise cause bad behavior.
- Fixed rigid body pose timestamps getting truncated (double -> float).
- Use FCriticalSection instead of CRITICAL_SECTION.
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- Initial Unreal Engine 4 Plugin release
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- Unreal Engine 4 Plugin 1.25
- Details & Requirements
- Release Date: July 30, 2020
- File Format: ZIP
- Works with Unreal Engine 4.24 Windows 64-bit Unreal Engine 4 projects.
- Unreal Engine 4 Plugin 1.24
- Details & Requirements
- Release Date: April 22, 2020
- File Format: ZIP
- Works with Unreal Engine 4.24 Windows 64-bit Unreal Engine 4 projects.
- Unreal Engine 4 Plugin 1.23
- Details & Requirements
- Release Date: January 17, 2020
- File Format: ZIP
- Works with Unreal Engine 4.23 Windows 64-bit Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming, skeleton streaming, and Oculus Rift implementation.
- Unreal Engine 4 Plugin 1.22
- Details & Requirements
- Release Date: November 5, 2019
- File Format: ZIP
- Works with Unreal Engine 4.22 Windows 64-bit Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming, skeleton streaming, and Oculus Rift implementation.
- Unreal Engine 4 Plugin 1.21
- Details & Requirements
- Release Date: April 17, 2019
- File Format: ZIP
- Works with Unreal Engine 4.21, Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming, skeleton streaming, and Oculus Rift implementation.
- Unreal Engine 4 Plugin 1.20
- Details & Requirements
- Release Date: December 21, 2018
- File Format: ZIP
- Works with Unreal Engine 4.20, Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming, skeleton streaming, and Oculus Rift implementation.
- Unreal Engine 4 Plugin 1.9.2
- Details & Requirements
- Release Date: August 1, 2018
- File Format: ZIP
- Works with Unreal Engine 4.19.2, Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming, skeleton streaming, and Oculus Rift implementation.
- Unreal Engine 4 Plugin 1.8.3
- Details & Requirements
- Release Date: May 7, 2018
- File Format: ZIP
- Works with Unreal Engine 4.18.3, Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming implementation.
- A modified Oculus Rift plugin is provided only as a precompiled binary for Unreal Engine 4.18.3.
- Unreal Engine 4 Plugin 1.7.0
- Details & Requirements
- Release Date: November 07, 2017
- File Format: ZIP
- Works with Unreal Engine 4.17, Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming implementation.
- Modified Oculus Rift and Gear VR HMD plugins are provided only as precompiled binaries for Unreal Engine 4.17.
- Unreal Engine 4 Plugin 1.6.0
- Details & Requirements
- Release Date: September 11, 2017
- File Format: ZIP
- Unreal Engine 4.16.
- Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming implementation.
- Modified Oculus Rift and Gear VR HMD plugins are provided only as precompiled binaries for Unreal Engine 4.16.
- Unreal Engine 4 Plugin 1.5.1
- Details & Requirements
- Release Date: August 30, 2017
- File Format: ZIP
- Unreal Engine 4.15. (Tested with Unreal Engine 4.15.1)
- Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming implementation.
- Modified Oculus Rift and Gear VR HMD plugins are provided only as precompiled binaries for Unreal Engine 4.15.
- Unreal Engine 4 Plugin 1.5.0
- Details & Requirements
- Release Date: May 10, 2017
- File Format: ZIP
- Unreal Engine 4.15. (Tested with Unreal Engine 4.15.1)
- Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming implementation.
- Modified Oculus Rift and Gear VR HMD plugins are provided only as precompiled binaries for Unreal Engine 4.15.
- Unreal Engine 4 Plugin 1.4.0
- Details & Requirements
- Release Date: May 10, 2017
- File Format: ZIP
- Unreal Engine 4.14. (Tested with Unreal Engine 4.14.3)
- Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming implementation.
- Modified Oculus Rift and Gear VR HMD plugins are provided only as precompiled binaries for Unreal Engine 4.12.
- Unreal Engine 4 Plugin 1.3.0
- Details & Requirements
- Release Date: October 14, 2016
- File Format: ZIP
- Unreal Engine 4.13.
- Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming implementation.
- Modified Oculus Rift and Gear VR HMD plugins are provided only as precompiled binaries for Unreal Engine 4.12.
- Unreal Engine 4 Plugin 1.2.0
- Details & Requirements
- Release Date: August 23, 2016
- File Format: ZIP
- Unreal Engine 4.12 (Tested with Unreal Engine 4.12.4).
- Windows 32-bit, Windows 64-bit, and Android Unreal Engine 4 projects.
- Source code is provided for the rigid body streaming implementation.
- Modified Oculus Rift and Gear VR HMD plugins are provided only as precompiled binaries for Unreal Engine 4.12.
- Unreal Engine 4 Plugin 1.1.0
- Details & Requirements
- Release Date: May 26, 2016
- File Format: ZIP
- Windows 32-bit and 64-bit Unreal Engine 4 projects (requires NatNet library which is only available for Windows).
- Tested with Unreal Engine 4.11.
- Source code is provided for the rigid body streaming implementation.
- Modified Oculus Rift HMD plugin is provided only as a precompiled binary for Unreal Engine 4.11.
- Unreal Engine 4 Plugin 1.0.0
- Details & Requirements
- Release Date: March 14, 2016
- Windows 32-bit and 64-bit Unreal Engine 4 projects (requires NatNet library which is only available for Windows).
- Tested with Unreal Engine 4.10.
- Source code is provided for the rigid body streaming implementation.
- Modified Oculus Rift HMD plugin is provided only as a precompiled binary for Unreal Engine 4.10.