Metroid Level Editor



Super Metroid is the third game in the Metroid series, released for the SNES in 1994. Currently, it is the most widely-hacked Metroid game, and has the most resources available to help hackers.

All information here relates to the unheadered NTSC ROM: “Super Metroid (JU) [!].smc”, which should be 3,145,728 bytes in size and have CRC D63ED5F8, SHA1 DA957F0D63D14CB441D215462904C4FA8519C613, and MD5 21f3e98df4780ee1c667b84e57d88675; if your rom has a different checksum, then it is not a clean unheadered vanilla ROM, and you should try to acquire a new one. If you do not know how to verify your ROM's checksum, try opening the ROM in snes9x or use something like QuickHash or Microsoft's Checksum Tool.

For information related to patching this ROM please check Patching a ROM or the HOWTO on the main site.

Metroid Fusion / Zero Mission: Double Helix: A level editor for both Metroid Fusion and Metroid Zero Mission, Double Helix is a complete reprogramming of Zero Fission by interdpth. Edits levels, text, graphics and clip data. Pokemon Ruby and Sapphire: AdvanceMap 1.49: This is a map editor for Pokemon Ruby and Sapphire, similar to the one for.

For editing Super Metroid, the de facto standard level editor is SMILE RF. Previous notable SMILE branches include SMILE 2.5, SMILE 3 (Parlor, WINE compatible) and SMILE JX.More recently, a tool called SMART has hit the scenes, offering automatic repointing and data management in addition to level editing.

  • Super Metroid is also frequently hacked primarily by using a program called SMILE (Super Metroid Integrated Level Editor). This allows fans of the game to change the games layout however they want whether they want to make small changes or completely change the layout. It also allows them to make graphical changes to give the game a fresh new look.
  • Editroid Editroid is a level editor for the game Metroid. It allows editing the contents of screens, re-arranging screens on the map, editing items, palettes, the building blocks screens are made from, and more.
  • A month ago, I was infected with this trojan. The file was in a 'Super Metroid Level Editor' folder in the documents folder; I've placed it there long ago and never used it. The file in question (SOLA.exe) has been in there ever since 2013-2014, yet I've seen no issues until June. It kept enabling the C and D drive sharing option.
  • While making boss battles, you can use bosses which are already in the level editor, recolour some bosses and give them speed or make a custom one. Bosses which are already in the editor are: SMB 1 Final Bowser, SMB 2 Wart, Birdo, SMB 3 Larry Koopa, Boom Boom and Bowser. SMW Ludwig Koopa and Metroid's Mother Brain are also included! Custom powerups.
Super

Metroid Fusion Level Editor

tengo el siguiente problema , en el editor smile sustituyo una puerta por un enemigo o añado un enemigo por la opcion enemy/ PLM (+ -) que no entiendo muy bien, estoy editando el primer nivel del juego llamado Ceres es un laboratorio , en la habitación y añado este enemigo (código DC3F) y guardo los cambios (save room), pero cuando juego en el emulador, el enemigo en la habitación se muestra en cuadrados , o en algunos casos el juego se queda trabado , en el editor ya se colocar las paredes ,los pisos y los techos , y la musica, sólo me faltan los enemigos que me cuesta mucho hacer,
aqui les envio un link con la imagen :
http://img207.imageshack.us/img207/8789/supermetroidml2.png
vean el circulo rojo en la imagen y ahi esta el enemigo en cuadros
I have the following problem in the publisher smile replaced by a door or add an enemy an enemy by the enemy option / PLM (+ -) I do not understand very well, I am editing the first level of the game called Ceres is a laboratory in room and add this enemy (code DC3F) and save changes (save room), but when I play in the emulator, the enemy in the room is shown in squares, or in some cases the game is locked, the editor is already put the walls, floors and ceilings, and music, I can not the enemies that I have much to do,
Here I sent you a link to the image:
http://img207.imageshack.us/img207/8789/supermetroidml2.png
see the red circle in the image and that is the enemy in cubes